![]() ![]() The narrative is also interesting and is rooted in mystery and betrayal, with you, the player, tasked with pulling together the pieces to determine why and how Facility 3826's robot population lost their marbles and what sorts of dark and horrible secrets the seemingly perfect utopian society is keeping. ![]() The first 30 minutes of Atomic Heart is also one of the strongest openings of a video game I have ever experienced, with tons of detail and colour bringing to life this alternate Soviet Union world - although it is worth mentioning that the opening is distinctly lacking in player actions and agency. Atomic Heart's world of Facility 3826 is without a doubt one of the most creative game worlds I've come across yet, and while it is very reminiscent of BioShock (particularly the floating city of Columbia in BioShock Infinite, which is ironic because this is a game rooted in communism, whereas Columbia is all about capitalism and the American Dream), there's no denying that the team at Mundfish has really let their creative juices flow to cook up this striking video game. The world is marvellously realised, beautifully sculpted, packed with character, and all plays incredibly fluidly with silky smooth animations and frame rates. Let me start by stating that the graphics and the presentation of Atomic Heart lives up to those trailers and then some. But anyway, Atomic Heart is now here and I've been thoroughly immersed in the world over the past few days to see how this anticipated project actually shapes up in practice. ![]() ![]() The trailers and gameplay that developer Mundfish has shared on the lead up to launch have made the game look remarkable, and years of being disappointed by trailers have made me second guess any opinion like this. It may have been a bit prejudicial, but I have always been a little sceptical about Atomic Heart. ![]()
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